Superpowered by Unity

In this blog post we are going to have a closer look into the magic behind our upcoming title The Supernauts. The engine, which enabled us to create this fabulous The Supernauts universe, is called Unity (It also creates the air around turfs so that citizens can live on them). Basically it keeps all the […]

Build Automation with Unity

Why automate? We’re developing Grand Cru’s first game The Supernauts in three individual teams. Changes are coming from many directions, multiple times per hour. To make sure our game stays constantly in good shape we’re using Continuous Integration with automated builds and testing. Often running CI for the server code is enough as all of us are working […]